This is the third of the four (complete) Microban sets made by David W. Skinner. It contains 101 levels and was released in December 2009.

Here are Microban IMicroban II and Microban IV.

Mobile-friendly version/source code: https://auroriax.github.io/PuzzleScript/play.html?p=4e3e0acf380c4dee39a17f356699...

If a puzzle doesn't display properly, use the fullscreen or the link above. You might need to zoom-in/out sometimes to get consistant sizes. Also, some puzzles are simply too big to be displayed on mobile, I'm sorry about that.


How to play

Goal: Put every yellow circle on one of the targets.

- Arrow keys to move

- Z to undo

- R to restart

- ESC to access the level select


About LOMA

LOMA (Levels Of Many Authors) is an evergrowing set of puzzles started by Aymeric du Peloux. It challenges puzzle makers to create levels based around some constraints, including 10 different crate/target configurations.  These levels can then be added to the set. You can see the current set and the constraints in detail here

Instead of limiting himself to one puzzle per configuration, Skinner made multiples of each, for a total of 40 LOMA puzzles. These are included in Microban III (puzzles 60-100).


What's Microban?

The Microban collection is good for beginners and children. Most of the puzzles are small and illustrate a particular concept. More experienced players should also find them interesting, since there is a wide variety and many can be surprisingly tricky at first glance. Microban sets contain levels of the following types: 1. Small levels which demonstrate one or two concepts. 2. Levels which are easier than most Sasquatch levels. 3. Levels which are smaller and simpler versions of other levels. 4. Large levels which contain only one object. Use the mouse to place the object on its destination, then sit back and watch the computer do all the work. These are I-154, I-155, II-132, II-133, II-134, II-135, III-101, IV-101, IV-102. 

(Taken from D. Skinner's website)


Credits

All puzzles by David W. Skinner

Made with PuzzleScript Plus

Visuals recreated from the Sokoban Project (these are also used on Skinner's website)

Big thanks to Jack Lance for the help with making the level files compatible with Puzzlescript

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